1

Ancient Origins

Pre-500 CE

The earliest examples of autonomous art can be traced back to ancient civilizations, where mechanical ingenuity was often seen as a form of divine power or magical ability. These early automatons laid the groundwork for centuries of innovation to come.

~270 BCE

Hero of Alexandria's Singing Birds

Hero created water-powered singing birds and mechanical theaters—some of the earliest documented automatons capable of producing sound and movement without direct human intervention.

~250 BCE

Ctesibius of Alexandria's Water Clocks

Developed sophisticated water clocks featuring moving figures and mechanical sounds, representing early examples of programmed movement.

~230 BCE

Philo of Byzantium's Mechanical Maid

Created a mechanical maid capable of pouring wine and mixing it with water—demonstrating complex automated sequences.

2

Middle Ages & Islamic Golden Age

500–1400 CE

During this period, the Islamic world became a center of automaton innovation, with scholars and engineers creating increasingly sophisticated mechanical devices that could perform complex sequences of actions.

8th Century

Wind-Powered Automata in Baghdad

The first wind-powered automatons appeared at the gates of Baghdad, including a lance-carrying horseman that could rotate to face attackers.

9th Century

The Banu Musa Brothers' Automatic Flute Player

Created in Baghdad, this is considered the first programmable musical automaton, capable of playing different melodies.

1206

Al-Jazari's Elephant Clock

A complex water clock featuring automated figures that moved to mark the hours—representing the pinnacle of medieval automaton engineering.

3

Renaissance & Enlightenment

1400–1800

The Renaissance brought a renewed interest in mechanical arts, with clockmakers and engineers creating increasingly sophisticated automatons for entertainment and scientific demonstration.

1495

Leonardo da Vinci's Mechanical Knight

Leonardo designed a mechanical knight capable of sitting, standing, and moving its arms—representing early humanoid robotics.

1738

Jacques de Vaucanson's Mechanical Duck

A famous automaton that could eat, digest, and excrete—demonstrating complex biological simulation through mechanical means.

1770s

Pierre Jaquet-Droz's Writing Automaton

Created The Writer, an automaton capable of writing any custom text up to 40 characters—representing one of the earliest programmable machines.

4

Industrial Era

1800–1900

The Industrial Revolution introduced mass production and new materials, enabling more sophisticated mechanical art and the beginnings of kinetic sculpture.

1801

Jacquard Loom

Joseph Marie Jacquard's programmable loom used punched cards to control weaving patterns—laying the groundwork for both textile art and early computing.

1860s

Mechanical Music Boxes

Mass-produced music boxes brought automated musical performance into homes worldwide, democratizing access to autonomous art.

1890s

Edison's Kinetoscope

Early motion picture devices created the illusion of autonomous movement—laying the foundation for cinematic art.

5

Early 20th Century

1900–1950

The early 20th century saw the emergence of kinetic art as a recognized movement, with artists beginning to explore mechanical movement as an artistic medium.

1920

Naum Gabo's Kinetic Construction

One of the first artworks to use mechanical movement as its primary aesthetic element—marking the birth of kinetic art.

1930s

Alexander Calder's Mobiles

Calder created the first mobiles—sculptures that moved with air currents, introducing chance and natural forces into art.

1940s

László Moholy-Nagy's Light-Space Modulator

An early example of light art combined with mechanical movement—exploring the intersection of technology and artistic expression.

Mid-20th Century

Desmond Paul Henry

Desmond Paul Henry retrofitted WWII-era analog bombsight computers to generate abstract, machine-drawn art—prefiguring both computer art and kinetic drawing.

6

Cybernetic Era

1950–2000

The development of cybernetics and early computing opened new possibilities for autonomous art, with artists exploring feedback systems and electronic control.

1956

Nicolas Schöffer's CYSP 1

The first cybernetic sculpture capable of responding to its environment using light and sound sensors—pioneering interactive art.

1960

Jean Tinguely's Homage to New York

A self-destroying machine that performed once at MoMA—exploring themes of entropy and the relationship between creation and destruction.

1970s

Harold Cohen's AARON

One of the first AI art programs—capable of creating original drawings and paintings, marking the beginning of computational creativity.

Late 1980s

George Legrady

Began creating interactive and computational art, blending photography, databases, and algorithms to explore memory, perception, and systems theory.

Est. 2000

Robotlab

Founded in the late 1990s in Germany, Robotlab created autonomous robotic performances such as Manifest, where a robot writes and rewrites philosophical texts live in gallery spaces.

2000s

Patrick Tresset

Foundational work began in this era with his 2014 AISB paper, Artistically Skilled Embodied Agent, contributing to the theoretical underpinnings of autonomous artistic agents.

7

Contemporary Era

2000–Present

The digital age has brought unprecedented possibilities for autonomous art, with AI, machine learning, and robotics enabling new forms of creative expression and human-machine collaboration.

2010

Patrick Tresset

First robotic art installation exhibited. Tresset has presented 17 solo shows, participated in over 100 group exhibitions, and created robotic installations now held in major collections. He is widely published and recognized in the field of AI and robotic art.

2015

Sougwen Chung's Drawing Operations

Collaborative drawing performances between human and robotic systems—exploring the creative potential of human–AI collaboration.

2015

Primavera De Filippi

Artist–researcher whose robotic sculpture Plantoid (2015–) was the first blockchain-based autonomous artwork—self-governing and capable of receiving and allocating funds.

2018

Obvious Collective's AI Portrait

The first AI-generated artwork sold at a major auction house (Christie's)—bringing AI art into the mainstream art market.

2020

Simon Denny

Known for his sculptural installations that deconstruct emerging technologies, including blockchain and surveillance AI. His 2020 project Mine visualized the material and labor behind data mining.

2020s

Generative AI Art Explosion

The emergence of powerful generative AI tools has democratized art creation—raising new questions about authorship, authenticity, and creativity.

Contemporary

Gene Kogan

Creator of ml5.js and pioneer of open-source generative tools for artists. His work bridges machine learning and artistic practice, emphasizing democratization and decentralization of AI creativity.

Contemporary

Joel Simon

Creator of Ganbreeder (now Artbreeder) and Evolution Gym, exploring generative systems, collaborative AI design, and digital evolution through open platforms.

Contemporary

Kenny Schachter

Curator, artist, and provocateur, Kenny has used 3D scanning, NFTs, and algorithmic storytelling to critique art market systems and explore automation in both art and curation.

Contemporary

Will Higgs

Contemporary robotic artist whose work integrates motion, gesture, and personality in humanoid robot installations, drawing inspiration from theater and performance studies.